Arnold Render

Personal Project created for facial anatomy practice and to experiment with the new Arnold Render plugin in Maya 2018. Modelled from sphere in Zbrush.

Tools used: ZBrush, TopoGun, Substance Painter, Maya and Arnold Renderer.

Arnold aiSkin used for skin shader.
Diffuse, Epidermal and Subdermal textures created by hand in Substance Painter.

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Used TopoGun to clean up topology.

johnny-kasapi-wireframe
Shading network for hair.

johnny-kasapi-hairshader
Shading network for Skin.

johnny-kasapi-skinshader