Personal Project created for facial anatomy practice and to experiment with the new Arnold Render plugin in Maya 2018. Modelled from sphere in Zbrush.
Tools used: ZBrush, TopoGun, Substance Painter, Maya and Arnold Renderer.
Arnold aiSkin used for skin shader.
Diffuse, Epidermal and Subdermal textures created by hand in Substance Painter.
Used TopoGun to clean up topology.
Shading network for hair.
Shading network for Skin.